02 / Ranking archive

Re Adventures Tier List (Update 1)

Choose for the mode and the job your team is missing. This Update 1 guide compares September 23–24 unit coverage with recorded gameplay; it is a dated editorial ranking, not a live balance test.

Choose by the problem

A single letter cannot tell you whether a unit will clear your next stage. Start with the wave that is beating you, then select the missing job.

Story waves

Super Bro handles grouped enemies with magic AoE. Kyzen (Founder) is a flexible alternative when bosses and shields are the problem. Add Magma if the stage sends flying enemies.

Long Infinite runs

Try Kyzen for shielded bosses or Usurper (Founder) for summon value. Add Commander only when the carry's current damage tag qualifies for its physical buff.

Too little field money

C.E.O. and Bulby are economy picks in September guides. Place one only after you can defend the early path, then spend the extra battle cash on upgrades before the hard wave.

Re Adventures collection screen showing Emperor Whitehair, Red Scar, Super Bro, Prime Force, Fire Fist and Kyzen unit cards
Recorded collection screen, Paradox beginner gameplay, September 24, 2026 at 12:57. The shown levels, costs and roster are from that recording, not current base stats.

The ranking

Letters compare units inside the same job. Damage, support and economy have separate lists, so a farm unit is never presented as a direct replacement for a boss killer.

Damage and hybrid units

  1. SKyzen (Founder)DPS · Story + InfiniteGuides highlight cross-mode damage and shield breaking against bosses.
  2. SSuper BroDPS · StoryWide magic AoE makes Story waves easier. If Commander is your only buff, that physical support will not lift Super Bro.
  3. SPrime Force (Peace)DPS · AoELarge attack circle and relatively accessible field cost make it a wave-clearing option when paths bunch together.
  4. SUsurper (Founder)DPS · InfiniteSummons add value over a long Infinite run. For a short Story clear, choose a unit that handles the current wave first.
  5. ARed ScarHybrid · DPS / supportReported as a Story DPS and Infinite control option; role changes the comparison.
  6. AEmperor WhitehairDPS · AoEPowerful AoE and a nuke; this A rating is cautious without Commander. Destructoid rates the supported version in S.
  7. AMagmaDPS · HillUseful against flying enemies in Story; guides report weaker Infinite scaling.
  8. BLex AkomanDPS · HillA workable early option, with less late-game priority in current guides.
  9. BDonutDPS · burnUseful early; published guides caution against heavy investment before later forms.
  10. CFire FistDPS · earlyLower in current DPS lists; acquisition route is covered in the boss guide.
  11. CSunrakuDPS · earlyCurrent guides place it below the main investment targets.

Support and control units

  1. SCommanderSupport · physical buffUse beside a carry whose current in-game damage tag is physical. Published guides also report minion summons.
  2. AMochi CharlotSupport · slowSlow buys the carry another attack cycle against a boss or fast wave; it also contributes some damage.
  3. ABlack HairSupport · magic buffBetter partner for magic attackers such as Super Bro than a physical-only Commander buff.
  4. ADevil BossSupport · slowA control option in guides; reported ability issues make it a check-in-game pick before heavy investment.
  5. BJIOSupport · stunAn accessible stun option when the roster lacks stronger control, with modest personal damage.
  6. BCrocSupport · slowUse to extend time in a damage zone; it does not replace a main attacker.

Battle economy units

  1. SC.E.O.Economy · battle cashField-money role. Place only while the team can still stop the next wave, then turn its income into damage upgrades.
  2. SBulbyEconomy · battle cashAnother economy slot. Compare its field cost and return against C.E.O. in the build you can actually play.

Need the ability, team fit and limitations for each name? See the full unit guide.

How we rank

Rank within a role

The three ladders below are separate. An S support enables a carry; an S economy unit helps fund placements. Neither letter says it deals the same damage as an S attacker.

Story versus Infinite

Super Bro clears broad Story waves but does not benefit from Commander's physical buff. Kyzen works across modes in the September guides; Usurper's summons make more sense for a long Infinite run.

Dated evidence

The list synthesizes dated Pro Game Guides, Destructoid, and GAMES.GG coverage. Their Emperor Whitehair placement differs. We do not infer current DPS, trait odds, or a new patch from a video frame.

Three decisions the letters hide

Check your buff target

Commander is described as a physical damage support. Putting it beside magic Super Bro does not solve Super Bro's support gap. Black Hair is reported as the more natural magic partner. Before pairing Commander with Emperor Whitehair or Kyzen, inspect the carry's current damage tag; Destructoid's Whitehair rating assumes compatible support.

Check enemy type

Magma is only A here, but a Hill placement matters when a Story stage sends flying enemies. A nominally stronger ground carry cannot cover an enemy it never targets. Keep a coverage slot before chasing a higher-ranked duplicate attacker.

Check the run length

Usurper's summons add value in Infinite; that does not make it the first choice for every short Story act. C.E.O. or Bulby also need time to return their placement cost. If you lose before that point, defend first and farm later.

Why published lists disagree

The September lists do not agree on a universal Emperor Whitehair tier. Pro Game Guides places it in A, while Destructoid places its Commander-supported version in S. That is a team-context difference, not proof that one screenshot changed the balance. Red Scar similarly shifts between Story damage and Infinite control. Lex Akoman's damage-over-time description differs between sources, so we avoid prescribing a specific status build until the current game can be checked.

Re Adventures Infinite battle with several deployed units and visible buff indicators during wave 43
Combat frame from Anto Roblox's Commander video, September 23, 2026 at about 1:28. It shows the older recorded build; the frame alone cannot verify current buff values.

Use the tier list as a team decision

Start with a carry that can clear the mode, add support that actually applies to it, then test whether an economy slot pays back before the difficult wave. Cover flying enemies if the map demands it. Re-check the live build before spending rare reroll materials on this September 2026 ranking.

  1. Choose a carry for the mode: Super Bro for grouped Story waves, Kyzen for broader coverage, or Usurper for long Infinite runs.
  2. Match the support to that carry: Commander for physical attackers, Black Hair for a magic build, or a slow or stun unit if enemies escape your damage zone.
  3. Add one economy option only if the early waves remain safe, then test whether it pays for a meaningful upgrade before your failure point.
  4. Check the map for air targets and bosses; swap a redundant damage slot for Hill coverage or shield breaking when needed.

Sources & further reading

Open the original pages to review dates, context, and any limitations behind this guide.

QUESTIONS / ANSWERS

Tier list FAQ

What is the best unit in Re Adventures?

For a cross-mode DPS target, September guides repeatedly praise Kyzen (Founder). Super Bro is often favored for Story, while Usurper (Founder) is more specialized for Infinite. The best pick depends on your mode and support roster.

Why are Commander and C.E.O. in the top tier?

They cover support and economy rather than raw damage. A tier letter only makes sense beside the unit's role and the rest of your team.

Is this tier list official?

No. It is an independent synthesis of dated third-party guides, and those guides disagree on some placements.