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Re Adventures Beginner Guide

Follow a first session from lobby to first Story clear, using dated gameplay screenshots for the menus and decisions along the way.

Re://Adventures lobby gameplay showing the Units, Play, and Quests navigation
Paradox's September 24, 2026 lobby footage near 2:20. Use the signs in your current build if stations have moved.
Field note 01

First, get your bearings in the lobby

Re://Adventures sends an equipped squad from the lobby into a tower-defense stage. Place units beside the enemy route, earn battle cash, upgrade the units stopping leaks, then return to the lobby for rewards and the next stage. Learn that loop before chasing a tier rank.

In Paradox's September 24 footage, the lobby shows Units, Play, and Quests navigation. A gameplay-linked guide places a CODES station in the spawn area. Find these before entering Play; use visible signs if a later update moves them.

  • Units or Collection: inspect what you own and equip the squad for the next run.
  • Quests: read Story and Daily cards before choosing a stage.
  • CODES station and Play: try a reported code, then inspect worlds and modes.
  • Missing a control? Check nearby signs and NPCs; the recorded lobby may differ from your build.
Field note 02

Check codes before you summon

ItsChalls' recorded gameplay shows the actual CODES station: a pink CODES sign over a bright white star and a cyan ring in the lobby. Walk into the ring to open a black Codes window with an Enter Code field and a green Redeem button. Copy a string from our dated /codes/ tracker exactly, including capitalization and punctuation. The footage proves where the entry was in that build; it does not prove a code is still valid today.

Read the game's response and check the currency or inventory if it succeeds. If it fails, move on to Story rather than guessing variants of the code.

  • Enter the cyan CODES ring, open the Codes window, and paste the exact string into Enter Code.
  • Press Redeem once and read the on-screen response.
  • Confirm success on screen, then inspect the matching reward counter.
  • If rejected, try a different reported code or continue with Story.
Re://Adventures in-game Codes popup with Enter Code field and green Redeem button beside the glowing lobby ring
The actual redemption window in ItsChalls' Re://Adventures gameplay at 1:00. The recording documents the UI, not the current validity of any code.
Field note 03

Read Quests before picking a Story stage

Open Quests and select Story. Paradox's 2:22 footage shows five quest tabs with Daily selected; another walkthrough also shows Story, Infinite, and Weekly. Read your card's exact world, act, mode, progress counter, and reward. Pick a Story objective matching a stage you can already enter.

Scan Daily for an objective that overlaps the same run. Check its counter afterward; today's reward and reset time must come from the live card. /quests/ explains the tabs and missed progress.

  • Note the selected Story card's world, act, and mode condition.
  • Look for an overlapping Daily or Weekly task.
  • After the run, check the same counters and press Claim where required.
Re://Adventures Quests menu with Daily selected and other quest categories visible
Quest categories in Paradox's September 24 recording at 2:22. Open Story in your own build to read the current campaign objective.
Field note 04

Equip a squad with three jobs

Open Units or Collection and equip the characters you intend to place; owning one does not put it in your squad. Paradox's 12:57–13:23 footage shows the collection and squad screen. Build around early damage, group coverage, and a way to handle the stage's special targets. Add a Gold unit only if the opening lane survives without its cost.

September rankings give role examples: Super Bro for Story area damage, Kyzen (Founder) for bosses and shields, Commander for physical support, Black Hair for magic support, Magma for air targets, and C.E.O. or Bulby for Gold. Use what you own. /units/ explains tradeoffs; /tier-list/ compares dated rankings.

  • Start with an affordable attacker you can deploy before enemies leak.
  • Add coverage for groups, bosses, or flyers as the stage reveals them.
  • Match support to the carry's damage type; use a farmer when defense is stable.
  • A starter squad is enough to learn the first Story route.
Re://Adventures equipped squad selection showing six actual in-game unit portraits
Equipped squad in Paradox's September 24 footage at 13:23. These are that player's units and cosmetics, not a beginner requirement.
Field note 05

Enter the first available Story act

Enter Play and inspect the world picker. September coverage shows Planet Greenie open first and Navy Bay locked for a new account. Choose an unlocked world, Story mode, and an act you can enter; read any lock requirement on screen. Paradox's 6:58 Navy Bay picker illustrates the Act, difficulty, and Select controls, even if that world is still locked for you.

Match the selected world and act to your Story quest. Once loaded, trace the enemy route from entrance to exit before placing a unit.

  • Compare world, mode, and act with the quest card.
  • If locked, read the requirement and clear an earlier act.
  • On the map, find the entrance, exit, and first long bend.
Re://Adventures Navy Bay world picker with act, difficulty and Select controls
Navy Bay act selection at 6:58 in Paradox's September 24 recording. Choose a world and act unlocked on your own account.
Field note 06

Your first waves: place, observe, then upgrade

Place an affordable damage unit so its range covers a useful length of the path. A bend often gives it more time to attack, but check the actual range circle. Start the wave and watch where the first enemy survives too long. Spend battle cash on the placement or upgrade that fixes that leak before buying a farmer.

If groups escape, improve area coverage. If only a tough or shielded enemy survives, reserve damage for that target. If flyers pass while ground enemies die, add Hill or anti-air coverage next run; September guides cite Magma as one Story option. Do not scatter cash over weak placements just because a slot is open.

Re://Adventures Story combat with enemy path, placed units and battle controls visible
Wave 1 route in Paradox's September 24 walkthrough at 7:10. Use the current stage's route and range circles when placing your own units.
Field note 07

Use the upgrade panel to fix the current wave

Select a placed attacker and inspect its upgrade cost and range circle. Paradox's Wave 4 footage at 13:54 shows Sunraku's panel. If that unit already kills its targets early, add coverage where enemies escape; if it almost finishes the last enemy in range, its next upgrade may be the better spend.

Watch one wave after a large purchase. Keep a wave clearer active while funding a boss answer. The screenshot's costs are from one recorded run, not a fixed build order.

Re://Adventures Sunraku field upgrade panel and range circle during Wave 4
Sunraku's upgrade panel and range circle at Wave 4 in Paradox's September 24 recording, 13:54. Costs and stats belong to that recorded run.
Field note 08

If a run fails, diagnose the leak

The enemy that escaped identifies the weak point. Make one change, replay, and compare how far that enemy gets before spending Gems or reroll tokens.

What you seeLikely issue to checkNext attempt
Ordinary enemies leak in the opening wavesFirst placement is late, too expensive, or touches too little pathStart with a cheaper damage unit and cover a longer section of route
A crowd survives while single enemies fallToo little area coverage or upgrades spread too thinMove or add area damage where enemies cluster; fund that carry first
Flying enemies pass your lineYour equipped attacks may not target airCheck unit targeting and bring an available Hill or anti-air option
Only a boss or shielded target survivesSingle-target damage or shield answer is missingKeep wave coverage, but reserve an upgrade or squad slot for the boss
You can defend early waves but run out of cashToo many placements or upgrades before they pay offBuy only the early defense needed, then test a Gold unit when safe
Field note 09

After the result screen, claim what you earned

Read the result screen: note the act cleared and the reward actually awarded. Back in the lobby, reopen Quests. A completed Story, Daily, or Weekly card may need its own Claim action. Check the next act and any newly available mode or squad slot in the live UI.

The recorded Daily tab is not proof of today's payout. Check your card and inventory before planning a trait reroll. If progress did not move, compare the quest wording with the mode and act you played; /quests/ has a troubleshooting path.

  • Confirm the cleared stage and actual result reward.
  • Check Story, Daily, and Weekly progress; press Claim where offered.
  • Inspect Collection and the next act before changing the squad.
Field note 10

Summon only to solve a squad gap

September guides describe Gems as summon currency. Spend them to fill a real gap: early damage, groups, flyers, support, or Gold. If your current squad clears the next act, keep progressing. Equip any new unit in Collection before testing it; ownership alone does not change the squad.

Trait rerolls replace a named trait; Stat Cubes change base stats; Press Your Luck is a lobby reward game. /reroll/ and /traits/ explain those decisions. Current costs, odds, and pity rules were not verified during the September 28 restriction.

Field note 11

Choose your next mode by the reward you need

After Story, inspect Area challenges for evolution materials and Infinite for repeatable rewards. The 8:20 lobby footage shows an Areas entrance; royu's September reroll video describes an Infinite spin-token route. Check current unlocks and rewards before committing to a long run.

Press Your Luck is another lobby option: September footage shows Collect and a Whammy that clears uncollected rewards. Bank a useful result before risking another round; /press-your-luck/ shows the screen. For the reported Fire Fist/Ace farm, use /how-to-get-ace/.

  • Unlocks: continue the next available Story act and matching quest.
  • Evolution material: inspect an available Area challenge's reward preview.
  • Repeatable reward: compare Infinite's visible target with your reliable clear.
  • Trait: choose a keeper unit and read the current reroll cost.
Re://Adventures lobby showing the Areas entrance and a Daily Challenge notice
Areas entrance and Daily Challenge notice in Paradox's September 24 gameplay at 8:20. Inspect current unlocks and rewards in the game.
Field note 12

A complete first-session route

Use this short sequence for a first session. It ends with a checked result even if the first attempt fails.

  • Try a dated code, read one Story quest, and equip an affordable defender with wave coverage.
  • Enter an unlocked Story act; place by range and upgrade the unit solving the leak.
  • Check the result and quest progress; Claim completed cards.
  • If you lost, change one cause from the table and replay. If you won, pick the next act or reward route.

Sources & further reading

Open the original pages to review dates, context, and any limitations behind this guide.

QUESTIONS / ANSWERS

Re Adventures Beginner Guide FAQ

What should I do first in Re Adventures?

In the lobby, check Codes and Quests, equip a functional squad in Collection, and enter the first unlocked Story act through Play. After the run, check quest progress and claim any completed card.

Which units should a beginner use?

Start with an affordable damage unit that stops early waves, add area or anti-air coverage for the stage, then use compatible support and economy if you own them. You do not need a specific rare unit to learn the first Story map.

Why did my first Story attempt fail?

Watch which enemy escaped. Early ordinary enemies suggest weak or late placement; groups suggest insufficient area coverage; flying enemies need a unit that can target air; a surviving boss needs a separate damage or shield answer.

Should I summon or reroll first?

Build a squad that can clear Story before spending scarce trait or stat reroll resources. Summon to fill a real team gap, then save rerolls for a unit you expect to keep.

Where should I go after Story?

Check which Story act, Area challenge, or Infinite mode is unlocked, then choose the one whose visible reward addresses your next goal. Do not assume a fixed token or drop rate from older videos.