See the in-game collection, then choose units by the job they perform. These 19 Update 1 notes combine September 23–24 gameplay footage with dated unit guides; exact current stats and drop rates remain unverified.
Recorded in-game / Sep 24, 2026
The collection, on screen
These are frames from Paradox's Re://Adventures gameplay, not concept art. The recording shows the collection and equipped team; numbers belong to that player's September build and are not a current base-stat table.
Collection screen, 12:57. Unit names and portraits are visible. Frame: Paradox / YouTube, September 24.Equipped squad, 13:23. These captured portraits appear on the six cards below. Frame: Paradox / YouTube, September 24.
The creator footage and dated editorial sources are listed in our evidence log. Portraits can vary with cosmetics and updates.
Build decisions
Choose a job, then a unit
01 / Story / wave clear
Start with area damage
Super Bro covers grouped Story waves with magic AoE. Add a Gold farmer for early upgrades and a Hill unit such as Magma when the stage has flying enemies. Commander buffs physical units, so it does not directly boost Super Bro's magic damage.
02 / Infinite / bosses
Cover shields and control
Kyzen (Founder) is the safer cross-mode boss and shield-break pick in September guides. Red Scar brings stun control; Usurper (Founder) gains more value from summons over longer Infinite runs. Keep enough AoE to survive the ordinary waves between bosses.
03 / Support / economy
Spend slots for a purpose
Use Commander only when its physical buff applies to your carry. Black Hair is reported to boost magic units. C.E.O. and Bulby produce battle Gold rather than damage; compare the current on-field return before using more than one economy slot.
19 units / searchable field notes
Browse the roster
Each entry explains its reported ability, useful mode, team fit, and a limit worth checking. The directory stays on this site; media credits are collected in the evidence log.
Showing 19 of 19
GAMEPLAY CAPTURE
Kyzen (Founder)
DPS · boss
S
Shield breaking and sustained boss damage in both Story and Infinite.
Best use
Cross-mode main carry when the stage has a shielded boss.
Team decision
Keep AoE and economy beside it so boss damage does not leave normal waves uncovered.
Check before spending
The visible collection frame shows a levelled player's copy; its displayed values are not base stats.
GAMEPLAY CAPTURE
Super Bro
DPS · magic AoE
S
Wide magic attacks clear groups of Story enemies.
Best use
Story wave clear and a magic-focused lineup.
Team decision
Pair with support that affects magic damage; September guides say Commander only buffs physical damage.
Check before spending
Do not transfer its Story rating directly to a Commander-led Infinite team.
GAMEPLAY CAPTURE
Prime Force (Peace)
DPS · AoE
S
Large attack area; Pro Game Guides reports a four-placement limit in Update 1.
Best use
Covering multiple path sections with one AoE role.
Team decision
Position for overlapping path coverage before buying all available placements.
Check before spending
The four-placement figure is a dated guide report, not a live-build check.
UPDATE 1 GUIDE REPORT
Usurper (Founder)
DPS · summon
S
Summoned helpers add value during longer runs.
Best use
Infinite runs where its summons have time to work.
Team decision
Support its long-run damage with early wave clear and battle Gold.
Check before spending
Published rankings give it less Story priority than its Infinite rating implies.
UPDATE 1 GUIDE REPORT
Magma
DPS · Hill
A
Hill placement reaches flying enemies, a Story coverage gap for ground-only teams.
Best use
Story stages with air waves.
Team decision
Bring it for the enemy type, then let your main carry handle bulk damage.
Check before spending
September guides describe weaker scaling in Infinite.
GAMEPLAY CAPTURE
Emperor Whitehair
DPS · AoE
A
Large area attacks and a nuke are reported in September guides.
Best use
Burst against grouped waves when you can afford its field cost.
Team decision
Destructoid rates it higher with Commander support; check the current damage-type tag before pairing.
Check before spending
The screenshot portrait is a gold cosmetic variant, not a standard character render.
GAMEPLAY CAPTURE
Red Scar
Hybrid · stun
A
Attacks while stunning enemies.
Best use
Story damage or Infinite control, depending on the rest of the team.
Team decision
Use the stun window to let your main damage units attack again.
Check before spending
Treat its hybrid role separately from a pure DPS ranking.
UPDATE 1 GUIDE REPORT
Lex Akoman
DPS · Hill
B
An early Hill option with coverage for air lanes.
Best use
Filling a missing Hill slot before a stronger option is available.
Team decision
Check whether a stage actually has flyers before dedicating a slot to it.
Check before spending
Sources conflict on its status effect: PGG says Burn; Destructoid says Bleed. Verify the current skill text.
UPDATE 1 GUIDE REPORT
Donut
DPS · burn
B
Burn adds damage over time to an early DPS slot.
Best use
Early progression before a stronger carry replaces it.
Team decision
Invest enough to clear the next gate, then compare its cost with the unit you plan to keep.
Check before spending
Destructoid reported no evolution for the base form on September 23; future updates may differ.
GAMEPLAY CAPTURE
Fire Fist
DPS · burn
C
Burn-focused damage; also referred to as Ace in acquisition guides.
Best use
A specialist slot if you obtain it through the reported Marineford route.
Team decision
Check its current upgrade value before replacing a stronger wave-clear unit.
Check before spending
Capsule odds and the shard-exchange NPC location are not verified.
An early damage unit that September guides rank below long-term carries.
Best use
Temporary Story coverage while building a stronger team.
Team decision
Save scarce reroll resources for a unit you expect to use across modes.
Check before spending
PGG noted a passive issue in its September review; that may have changed after a patch.
UPDATE 1 GUIDE REPORT
Commander
Support · physical
Support
Reported physical-team damage buff plus summoned minions.
Best use
A lineup whose main damage has the physical tag.
Team decision
Check buff coverage and uptime on your carry; a magic-only carry such as Super Bro will not gain the reported physical bonus.
Check before spending
Buff-cycling demonstrations are version-specific; do not assume permanent 100% uptime.
UPDATE 1 GUIDE REPORT
Devil Boss
Support · boss
Support
Slow and team-damage utility are described by Destructoid.
Best use
Boss phases where control keeps enemies within your damage zone.
Team decision
Place it where the slow helps your carry land more attacks.
Check before spending
The September guide also flags behavior that may be bug-sensitive.
UPDATE 1 GUIDE REPORT
JIO
Support · stun
Support
Stun control rather than main damage.
Best use
Buying time for a separate DPS unit to finish dangerous targets.
Team decision
Compare stun uptime with Red Scar if you have both.
Check before spending
Also written Jio in guides; do not count those spellings as two units.
UPDATE 1 GUIDE REPORT
Black Hair
Support · magic
Support
PGG reports a 15% damage increase for magic-type teammates.
Best use
Magic lineups, especially alongside Super Bro.
Team decision
Verify the current buff text and range before committing a team slot.
Check before spending
The 15% figure is from a September guide, not an independently tested current value.
UPDATE 1 GUIDE REPORT
Mochi Charlot
Support · slow
Support
Slows enemies while adding some damage.
Best use
Keeping dense waves inside a carry's attack area.
Team decision
Use it where turns or long paths extend slow uptime.
UPDATE 1 GUIDE REPORT
Croc
Support · slow
Support
Reported slowing utility.
Best use
Control coverage when your DPS needs more time on target.
Team decision
Compare its current range and slow effect with Mochi Charlot in the live UI.
Check before spending
A precise stacking rule or percentage was not verified.
UPDATE 1 GUIDE REPORT
C.E.O.
Economy · Gold
Farm
Generates battle Gold; not a damage carry.
Best use
Early setup for expensive placements and upgrades.
Team decision
Place economy early only if your starting DPS can hold the next waves.
Check before spending
No stable Gold-per-wave value or payback time was confirmed.
UPDATE 1 GUIDE REPORT
Bulby
Economy · Gold
Farm
Alternative battle-Gold farming unit.
Best use
Funding long runs after the first defensive placements are safe.
Team decision
Compare its current cost and return with C.E.O. before using a second farm slot.
Check before spending
A precise production rate is not independently verified.
Support in action
Why buff coverage matters
Anto Roblox's September 23 Commander/Erwin buff demonstration shows several units with active percentage indicators during an Infinite wave. This frame illustrates the positioning question; it does not prove a permanent buff value or uptime. Full video credit is in the evidence log.