Re Adventures Traits Guide: What to Keep and Reroll
A roll replaces the current trait. Decide which unit and job deserve the resource before pressing the confirmation button.
What the Trait Reroll screen actually warns
In royu's September 19 gameplay at 0:56, the lobby Trait Reroll interface opens a confirmation saying that rerolling the unit will replace its current traits. The screen shows a Reroll Token option and a separate Robux route. The token count visible in that recording belongs to the creator's account, not a price or a recommended stockpile. This is the decision point: if the present trait already helps the unit's job, a new roll may remove something useful.
Select the unit you intend to use long term, read its current trait and the material choice, then compare the current on-screen cost with your inventory. If the interface has changed, follow its present warning. Do not treat a Stat Cube or a Press Your Luck token as the same resource; /reroll/ separates those three systems.

Match the effect to the unit's job
Pro Game Guides' September 24 Update 1 list groups Unique, Divine, Reaper, and Celestial as damage traits; Godspeed, Sniper, and Nimble as support options; and Golden as an economy pick. That grouping is a useful starting point, not a rule that every trait is equally good on every character. Read the current effect text and ask whether it fixes the problem you are losing to: weak boss damage, too few attacks on fast enemies, poor range coverage, or insufficient in-run Gold.
Unique has an important reported tradeoff: Pro Game Guides says it greatly strengthens one copy but locks a unit to one placement. Divine and Celestial are listed as broad damage/range options, while Reaper is described as a boss-focused damage option. Godspeed and Nimble emphasize attack speed, which may let a slow or stun support apply control more often; Sniper extends reach. The published values and trait balance may change, so verify each current description rather than copying an old percentage.
| Unit's main job | September guide examples | Decision question |
|---|---|---|
| Main damage or boss carry | Unique, Divine, Reaper, Celestial | Will the effect outperform the loss of extra placements or solve the boss that stops you? |
| Slow, stun, or buff support | Godspeed, Sniper, Nimble | Does faster application or longer reach improve the ability you actually use? |
| Gold farming | Golden | Will more in-run income matter before the stage ends, and is this unit in your squad? |
Three examples before you spend a token
Kyzen (Founder) is described by September unit guides as a strong cross-mode carry with shield breaking. If boss damage is your actual problem, a Reaper-style boss bonus may be more useful than chasing a rare-sounding general effect. If you already clear bosses but leak ordinary waves, the same comparison changes. The unit's role in your squad, not its name on a tier list, should decide.
Prime Force (Peace) is reported by Pro Game Guides to allow four placements and wide area damage. Before chasing Unique, compare the benefit of one much stronger placement with losing the ability to field the other three. In a short Story act, one dominant copy may be enough; in a longer run with separated lanes, multiple placements may matter more. The correct answer depends on the current trait text, stage, and your second damage unit.
C.E.O. or Bulby is a Gold unit, not a primary wave clearer in September rankings. Golden belongs in the discussion if that farmer is equipped and you regularly run out of upgrade cash. A damage-focused trait on an economy slot is a poor reason by itself to keep rolling; first confirm that the economy unit survives your early-wave plan. Likewise, a speed or range trait on Commander helps only if the buff actually applies to the carry you brought; Super Bro is described as Magic and does not receive Commander's physical buff in one September comparison.
A stop rule for early accounts
Do not begin by rolling every owned unit. Clear an accessible Story act first, identify the one unit you place almost every run, and decide what the next stage demands from that unit. Set aside the materials you need for other systems and choose a maximum number of attempts you can afford to lose. If a trait already supports the unit's job, stop until you have a reason to improve it. The confirmation screen indicates replacement; it does not promise that the next result will be better.
The two September editorial rankings even order traits differently by mode and placement count. That is a warning against a universal best-trait table. A player farming a long Infinite run may value sustained coverage differently from a player clearing a short Story act. There is no official current odds table or guaranteed number of rolls in the material we verified, and the game listing was restricted at our September 28 check.
- Choose one long-term unit and write down its current trait, job, and the next content gate it must solve.
- Inspect the Trait Reroll screen's current cost and replacement warning before confirming.
- Keep a result that materially helps the role; do not burn the full inventory to chase a published tier label.
- After rolling, test the unit in the stage that motivated the change. A stronger tooltip is useful only if it improves your clear.
Do not confuse traits with stats or spins
A trait reroll replaces a named effect on a unit. Stat Cubes are discussed in September beginner coverage as a way to rerandomize base stats. Press Your Luck is a lobby reward minigame with a Collect versus Whammy choice. They may all appear in the same first-session resource conversation, but they do different things. If you came here because you saw a spin NPC or an Infinite token, read /press-your-luck/ or /reroll/ before spending it. If you came because a unit's attack or range feels weak, inspect both its base stats and its current trait, then decide which system addresses the problem.
Sources & further reading
Open the original pages to review dates, context, and any limitations behind this guide.
QUESTIONS / ANSWERS
Re Adventures Traits Guide: What to Keep and Reroll FAQ
Where do I reroll traits?
Royu's September 19 gameplay shows a Trait Reroll station in the lobby and a confirmation that a new roll replaces the unit's current trait. Check the current station and cost in your build.
What is the best trait for a DPS unit?
September guides list Unique, Divine, Reaper, and Celestial, but the choice depends on placement count and whether you need general wave damage or boss damage. Read the present trait effects before rolling.
Does Unique allow multiple placements?
Pro Game Guides' September 24 list says Unique locks its unit to one placement. Verify the current tooltip; the lost placements can matter for units normally deployed several times.
Should I use Golden on a damage unit?
Golden is an economy recommendation for Gold units such as C.E.O. and Bulby in September guides. Spend limited rerolls on the role that is actually holding back your runs.
Are Stat Cubes the same as trait reroll tokens?
No. Trait rerolls change a named trait; Stat Cubes affect base stats. Press Your Luck tokens belong to a separate lobby reward game.